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Dwarf Castle

For training purpose I decided to remodel one of the concepts that was created by Jan-Philipp Eckert for my Bachelor Project Confinium.

The modeling was done in Cinema4D. Some details like the roof of the towers are sculpted in ZBrush and then used for map baking.
For the texturing I mainly used Substance Painter and Adobe Photoshop.
All the materials were created by myself using Substance Designer.
The rigging and animation was also done in Cinema4D.
The final rendering was done with V-Ray.

You can find more of Jan-Philipp's great work here: https://www.artstation.com/janphilippeckert

This video shows the turntable of my 3D model. At the end there is a short idle animation.

Those are the 5 materials that were used in the texturing process and created in Substance Designer.

Below, there are more renderings of the model.

Those are the 5 materials that were used in the texturing process and created in Substance Designer.

Below, there are more renderings of the model.